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Cool alternate corner combo:
https://youtu.be/DPScPFzK5Qk?t=1861
Strange RC Route (incomplete?)
https://youtu.be/DPScPFzK5Qk?t=1948
Corner Side Swap RC Route!
https://youtu.be/DPScPFzK5Qk?t=2207
To bait 6P
66 44 236H (Works after air throw spacing). Also works if you go in and hit j.S or j.K and want to bait 6P
For my corner-carry RC route: try 66 c.S j.D 236H~H j.S 214K
Side swap RC rotue: 88RC 66 c.S j.D 236H~H j.S 214K
And for anywhere, try 66RC 66j.H c.S 6H(1) HCL/236S
Crossup Setup off Heavy Stroke
https://youtu.be/aZion_Q1vL8?t=2578
Corner Combo Route
https://youtu.be/YEDEPorIQOQ?t=10170
Sick round with some improvised combos
https://youtu.be/h7737qpOxDk?t=12026
6H CH RC routes
https://youtu.be/sLvv9w2sngY?t=15732
RC route for j.236S/j.236K
https://twitter.com/SeaLeafDojo/status/1418289748154609666
I-no's "highest damaging corner combo"
https://youtu.be/KkwMFYF8CKo?t=5112
More concise OS notes:
-
1AD -
Beat with: Delay throw / Overhead / Assault / TRM
Good against: Dash throw / Delay buttons
Cue: Crouch shield whiff, but no green shield on blockstring -
2AD -
Beat with: Small Delay Button / Assault / TRM
Good against: Dash throw / Delay throw / Waiting / Big delay buttons
Cue: Crouching CH on first hit frame trap or assault -
3CAD -
Beat with: Small or Big Delay Button / TRM / Whiff punish
Good against: Dash throw / Assault / Waiting (in-range)
Cue: 3C whiff on gap or delay button ground CH -
4AB~AD -
Beat with: Delay Button / Long active frames / 2AA lows on bad timing
Good against: Dash throw / Assault (char specific + midscr.) / Frame traps (low range) / Waiting (midscr.)
Cue: Backdash on a gap or getting hit by early 2AA -
71AD -
Beat with: High-hitting delay strings / Waiting and anti airing / 2AA lows (on bad timing) / hitting block early to force mistiming > crouch shield
Good against: Dash throw / Assault / 2AA and Frame trap (if perfect) / Waiting (if you avoid the AA)
Cue: Jump shield in a gap or crouch blue shield out of blockstun (mistimed) -
1ABCD -
Beat with: Meaty 2A/5A / Waiting
Good against: Dash throw / B or C move frame traps / Assault
Cue: Fucking random veil off -
Counters to counters-
Assault: 71AD / 3ACD / 1ABCD / 4D / fuzzy abare (vs. empty assault) / Fuzzy dashblock
Delay buttons: MASH / 5AD / 1ABCD / 1AD
Frame trap: 4AB~AD / CS / DP / VO
TRM: Don't OS, react to yellow throw
Overhead: 2AD the gap (grounded only) / VO / 4D / Hold it, the situation is usually good after / or just DP and claim you reacted
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